A Delivery occurs when a player selects the “Deliver” option within the Offers table of their ERM, and represents a sub-tribe delivering a harvested resource to the Chief.
A Delivery is made in response to a Chief Offer, and is how the tribe obtains Cronos, the currency that drives the main actions in the game Evivve. In Evivve a Chief Offer is simultaneously communicated to all the players, but only be accepted by one of them. The delivery of the resource can only made by the sub-tribe that accepted the Chief Offer, it cannot be passed to other sub-tribes.
A Chief Offer will specify what is needed, by when, and what the reward in Cronos will be. These values are listed in the Offers table in the ERM, and are not altered until a delivery is made or the Time Left to make the delivery expires, except to reflect the rapid passage of time within the game.
The Delivery process is very simple, achieved by a single button press, and the promised payment in Cronos is immediately reflected in that sub-tribe’s ERM. This means that sub-tribes can quickly turn rewards for the Deliveries they’ve achieved into further investments in lands or harvesting.
A Chief Offer is communicated to every tribe member simultaneously through their ERMs; once a single tribe member accepts an offer, the Chief will only accept the delivery from them, and immediately withdraws the offer from all the other players. But sub-tribes can trade resources within the tribe overall, so if you have a Delivery to make, but can’t harvest the resource in time, maybe one of the other tribes can help you, for the right price.
A missed Delivery will negatively impact your Tribe Rep, meaning that the Chief is less likely to make offers to your Tribe in future.
If the Resources expire you will not be able to Deliver them, and will probably miss the deadline the Chief set for receiving that resource. The ERM does not provide any warning regarding resources being ready to Deliver, or potential deliveries about to expire, so sub-tribes will need to regularly check whether they have deliveries to make.
As with other aspects of the game Deliveries is one aspect players will need to manually track, quickly developing a habit of assessing the Offers section of their ERM. The emphasis is on the players to organise their own use of the app to make Deliveries, which engaging in other operational activities such as harvesting, and also discussing higher level strategic choices.
The players should strategize on how they are going to meet the Chief Offers in a quick and effective manner. Various methods can be chosen, from each tribe member concentrating on a small number of resources from the outset, to players quickly deciding on who will take each offer as it appears, to a single leader instructing a specific player to take on an order. Being able to transfer resources between players means that a sub-tribe could be responsible for a single resource, taking all Chief Offers for it, and being sent all resources of that type harvested by other sub-tribes. However this would require tight co-ordination, clear instructions, and rapid use of the ERM. Whether this is a best practice will depend on the players’ overall ability to work together, and operating the interface to the game.
The Delivery action is integral to Evivve's game design as it represents a very simple action to fulfill previous decisions by a player, while also adding to the cognitive load on players.
While the environment of Evivve is necessarily simple to enable the required learning and analytical goals, having to manually confirm the Delivery of harvested resources adds some friction to the players’ experience. This means there is a bubble of operational activity that can result in players overlooking larger strategic issues or threats, reflecting the real life problem facing professionals.
As Deliveries are kept to a single sub-tribe this requires players to communicate with their colleagues to gain any kind of operational picture on whether the Chief’s requirements are being met. This also permits players to not share any failures to meet Deliveries, or poor decision making, giving space for subjects such as Psychological Safety to be discussed.
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