A Mine is where the players can obtain Movilennium - a rare and volatile biomineral, with supposedly mystical powers.
Apart from buying Movilennium directly from CROB, the only way for the players to obtain Movilennium is through buying a Mine and then harvesting from it. These areas can only be used once they have been purchased, and cost 1000 Cronos each.
Mines represent a considerable investment, ensure that you have enough Cronos remaining - after purchasing the mine - to keep Harvesting while also buying more land to increase your income further.
You will only be able to mine for Movilennium after receiving enough Cronos to purchase a Mine. As a group a team will be able to afford a Mine far earlier than any individual player, but this will require resources to be pooled effectively.
Movilennium mines are relatively expensive areas to purchase. How will you ensure you can start your mining efforts as soon as possible, while retaining enough Cronos to keep Harvesting successfully? Or should you wait until your Skill Level has increased, to optimize the Cronos you spend harvesting the mines?
Best Practices for Facilitators
Depending on the aim of the session, and the available time, you might want to drop hints about the requirement for starting mining as soon as possible. But also raise the benefits of an increased Skill Level, which will mean that the Mines can be operated much more efficiently once a player has satisfied enough Chief Offers to Harvest all areas, including Mines, at the fastest rate.
Players need to work together to buy a Mine if they’re going to purchase one as early as possible, but also there are distinct advantages to waiting until they have more funds available and higher Skill Levels. Consider raising these as considerations if you only have one or two sessions with the team.
Reasons for Inclusion Within The Game
The acquisition of Mines illustrates a step change in players’ progress during the game. This demonstrates to players how they are progressing during the session.
Also by changing the structure of how players play Evivve, as they have reached another stage, using Mines pushes players through the AFERR model again. This pushes players through the model - especially the Forecasting and Realization components, either as those running the Mines, or those supplying Cronos to the miners.
As the players will have discussed strategy before the game begins, and have worked through choices as they purchase land and harvest it, their team dynamics should have evolved to the stage where they can manage three Mines between a greater number of players. Mines are included in the game to make this development more apparent, or to provide a clear illustration of when a team hadn’t reached this level of ability.
Movilennium mining is an invented process so that players remain immersed in the fantastical scenario of the game. This also ensures that there won’t be any movilennium mining “experts” arguing around what the process is or how much it should cost.
Challenges and Considerations
Mines only have a 50% chance of successfully providing a Movilennium every time they are harvested. As there are likely to be more players than Mines, using them efficiently requires players to pool resources. This can be a challenge if the players have not established a clear hierarchy by this point in the game.
Purchasing mines, rather than other types of land, is an expensive task in the game, and takea up a lot of the available Cronos for a team if they do it too early. This will slow down their progress as they struggle to Harvest enough Resource to pay for their mining efforts. As the facilitator you should be prepared to forewarn players of this, encourage them to communicate with their team as soon as possible, or leave this issue as a “learning opportunity”, depending on your wider plan for the team’s development.
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