Feature Free $0/mo
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Starter $5/mo
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Pro $49/mo
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Biz $99/mo
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Certification Program
Learn about the program
Monthly Credits
Learn more about credits
Products
Free Game Sessions
More on free/paid features
Reports (Coming Soon)
Edit Game Settings
Details on Game Settings
Game Duration
Offer Frequency
Cost of MV
# of Disasters
Exhaust Land
Game Controls
More on Game Controls
Player Controls
More on Player Controls
Disaster Recovery
Disable Player
MV Controls
More on MV Controls
Reduce MV Cost
Increase MV Cost
+ 1 MV
- 1 MV
Feature Free SIGN UP @ $0 Evivve Sign Up

Take Evivve for a test drive
No Credit Card Required!

Monthly Credits Free Evivve The number of credits you will gain each month. Credits are used to create programs in which you will use Evivve game
Products A custom webpage dedicated to your "Product" so you can market Evivve in a way that truly communicates the value you're offering
Free Game Sessions The number of free games, with standard demo settings, you can run in a month. You will use credits to run games that offer advanced settings mentioned in "Game Settings" and "Game Controls" below
Reports (Coming Soon) Game reports will be generated and saved within your programs
Edit Game Settings Ability to edit game settings before the game starts. All values in the game (Easy, Medium, Hard) are adjustable
Game Duration The duration of each game session. This directly influences the total duration of the game. The standard demo settings are only designed to give players a flavor of the game experience.
Offer Frequency The rate at which each offer shows up after being accepted. The "Demo "game is not designed as a winnable game because the offers are infrequent making it harder to earn enough money to harvest sufficient Movilenniums to win. Its purpose is to give players a flavor of the game.
Cost of MV The crono value of Movilennium in the game. This value can be seen in the market where players can buy Movilennium by paying cash for it
# of Disasters All disasters in Evivve have the same effects. Their intensity varies based on the level associated with the disaster
Exhaust Land The 'Exhaust Land' feature causes players' lands to get exhausted and become 'barren'. This is a powerful game feature that most players don't see coming
Game Controls Changes you can make in the game while the game is running to affect players in real-time. You can access these on your game admin panel in a paid version only.
Player Controls Additional controls that allow you to manage player states while the game is running
Disaster Recovery In some cases a user gets stuck on the disaster screen when a disaster happens. The user is likely to come back when the next disaster hits. But until such time, they would have to stay in the game. In order to help a user recover sooner, you can use this feature
Disable Player You can select a single player in the game and jam their device so they aren't able to take any action in the game. This is especially important when you are attempting to show the importance of being agile by blocking access for an important player in the game
MV Controls You can how players interact with the most valuable resource in the game -Movilennium
Reduce MV Cost Players can send money to CROB where CROB buys the MV on behalf of the players to further the research (Genome Experiment). When you use this feature, the cost of buying MV becomes half
Increase MV Cost Players can send money to CROB where CROB buys the MV on behalf of the players to further the research (Genome Experiment). When you use this feature, the cost of buying MV doubles
+ 1 MV You can grant a MV to the players' team and give any reason for it.
- 1 MV You can deduct a MV from the players' team and give any reason for it.
Feature Starter SIGN UP @ $5 Evivve Sign Up

Great for testing waters with your clients or learners

Monthly Credits The number of credits you will gain each month. Credits are used to create programs in which you will use Evivve game
Products A custom webpage dedicated to your "Product" so you can market Evivve in a way that truly communicates the value you're offering
Free Game Sessions The number of free games (with demo settings) you can run in a month
Reports (Coming Soon) Game reports will be generated and saved within your programs
Edit Game Settings Ability to edit game settings before the game starts. All values in the game (Easy, Medium, Hard) are adjustable
Game Duration The duration of each game session. This directly influences the total duration of the game. The standard demo settings are only designed to give players a flavor of the game experience.
Offer Frequency The rate at which each offer shows up after being accepted. The "Demo "game is not designed as a winnable game. It's purpose is to teach players how to play. This is because the offers are infrequent in the "Demo" game making it harder to earn enough money to harvest sufficient Movilenniums to win
Cost of MV The crono value of Movilennium in the game. This value can be seen in the market where players can buy Movilennium by paying cash for it
# of Disasters All disasters in Evivve have the same effects. Their intensity varies based on the level associated with the disaster
Exhaust Land The 'Exhaust Land' feature causes players' lands to get exhausted and become 'barren'. This is a powerful game feature that most players don't see coming
Game Controls Changes you can make in the game while the game is running to affect players in real-time. You can access these on your game admin panel in a paid version only.
Player Controls Additional controls that allow you to manage player states while the game is running
Disaster Recovery In some cases a user gets stuck on the disaster screen when a disaster happens. The user is likely to come back when the next disaster hits. But until such time, they would have to stay in the game. In order to help a user recover sooner, you can use this feature
Disable Player You can select a single player in the game and jam their device so they aren't able to take any action in the game. This is especially important when you are attempting to show the importance of being agile by blocking access for an important player in the game
MV Controls You can how players interact with the most valuable resource in the game -Movilennium
Reduce MV Cost Players can send money to CROB where CROB buys the MV on behalf of the players to further the research (Genome Experiment). When you use this feature, the cost of buying MV becomes half
Increase MV Cost Players can send money to CROB where CROB buys the MV on behalf of the players to further the research (Genome Experiment). When you use this feature, the cost of buying MV doubles
+ 1 MV You can grant a MV to the players' team and give any reason for it.
- 1 MV You can deduct a MV from the players' team and give any reason for it.
Feature Pro SIGN UP @ $49 Evivve Sign Up

Great for regular monthly Evivve sessions

Monthly Credits The number of credits you will gain each month. A balance of 1 credit will renew in your account every month. Credits are used to create programs in which you will use Evivve game
Products A custom webpage dedicated to your "Product" so you can market Evivve in a way that truly communicates the value you're offering
Free Game Sessions An unlimited number of free games (with demo settings) you can run in a month
Reports (Coming Soon) Game reports will be generated and saved within your programs
Edit Game Settings Ability to edit game settings before the game starts. All values in the game (Easy, Medium, Hard) are adjustable
Game Duration The duration of each game session. This directly influences the total duration of the game. The standard demo settings are only designed to give players a flavor of the game experience.
Offer Frequency The rate at which each offer shows up after being accepted. The "Demo "game is not designed as a winnable game. It's purpose is to teach players how to play. This is because the offers are infrequent in the "Demo" game making it harder to earn enough money to harvest sufficient Movilenniums to win
Cost of MV The crono value of Movilennium in the game. This value can be seen in the market where players can buy Movilennium by paying cash for it
# of Disasters All disasters in Evivve have the same effects. Their intensity varies based on the level associated with the disaster
Exhaust Land The 'Exhaust Land' feature causes players' lands to get exhausted and become 'barren'. This is a powerful game feature that most players don't see coming
Game Controls Changes you can make in the game while the game is running to affect players in real-time. You can access these on your game admin panel in a paid version only.
Player Controls Additional controls that allow you to manage player states while the game is running
Disaster Recovery In some cases a user gets stuck on the disaster screen when a disaster happens. The user is likely to come back when the next disaster hits. But until such time, they would have to stay in the game. In order to help a user recover sooner, you can use this feature
Disable Player You can select a single player in the game and jam their device so they aren't able to take any action in the game. This is especially important when you are attempting to show the importance of being agile by blocking access for an important player in the game
MV Controls You can how players interact with the most valuable resource in the game -Movilennium
Reduce MV Cost Players can send money to CROB where CROB buys the MV on behalf of the players to further the research (Genome Experiment). When you use this feature, the cost of buying MV becomes half
Increase MV Cost Players can send money to CROB where CROB buys the MV on behalf of the players to further the research (Genome Experiment). When you use this feature, the cost of buying MV doubles
+ 1 MV You can grant a MV to the players' team and give any reason for it.
- 1 MV You can deduct a MV from the players' team and give any reason for it.
Feature Biz SIGN UP @ $99 Evivve Sign Up

Great for larger volume of Evivve sessions

Monthly Credits The number of credits you will gain each month. Your credits will carry forward each month for a maximum of 6 months. Credits are used to create programs in which you will use Evivve game
Products A custom webpage dedicated to your "Product" so you can market Evivve in a way that truly communicates the value you're offering
Free Game Sessions An unlimited number of free games (with demo settings) you can run in a month
Reports (Coming Soon) Game reports will be generated and saved within your programs
Edit Game Settings Ability to edit game settings before the game starts. All values in the game (Easy, Medium, Hard) are adjustable
Game Duration The duration of each game session. This directly influences the total duration of the game. The standard demo settings are only designed to give players a flavor of the game experience.
Offer Frequency The rate at which each offer shows up after being accepted. The "Demo "game is not designed as a winnable game. It's purpose is to teach players how to play. This is because the offers are infrequent in the "Demo" game making it harder to earn enough money to harvest sufficient Movilenniums to win
Cost of MV The crono value of Movilennium in the game. This value can be seen in the market where players can buy Movilennium by paying cash for it
# of Disasters All disasters in Evivve have the same effects. Their intensity varies based on the level associated with the disaster
Exhaust Land The 'Exhaust Land' feature causes players' lands to get exhausted and become 'barren'. This is a powerful game feature that most players don't see coming
Game Controls Changes you can make in the game while the game is running to affect players in real-time. You can access these on your game admin panel in a paid version only.
Player Controls Additional controls that allow you to manage player states while the game is running
Disaster Recovery In some cases a user gets stuck on the disaster screen when a disaster happens. The user is likely to come back when the next disaster hits. But until such time, they would have to stay in the game. In order to help a user recover sooner, you can use this feature
Disable Player You can select a single player in the game and jam their device so they aren't able to take any action in the game. This is especially important when you are attempting to show the importance of being agile by blocking access for an important player in the game
MV Controls You can how players interact with the most valuable resource in the game -Movilennium
Reduce MV Cost Players can send money to CROB where CROB buys the MV on behalf of the players to further the research (Genome Experiment). When you use this feature, the cost of buying MV becomes half
Increase MV Cost Players can send money to CROB where CROB buys the MV on behalf of the players to further the research (Genome Experiment). When you use this feature, the cost of buying MV doubles
+ 1 MV You can grant a MV to the players' team and give any reason for it.
- 1 MV You can deduct a MV from the players' team and give any reason for it.

Frequently Asked Questions

Evivve is a game designed to power-up your synchronous learning experiences. Which means, you can take any of your current leadership development learning programs and convert them into an excitable version that can be facilitated using Evivve.

Here is a little document to help you understand Evivve as a learning tool
Feel free to download the info packet for internal use 👆

It's extremely simple. Select a plan above, sign up and get started. You could be hosting your first Evivve game in minutes!

In order to run games with advanced settings (as show above in "Game Settings" and "Game Controls" sections), you will need credits. You can gain credits in one of two ways: 1. Purchase as and when you need them, 2. Purchase a plan that issues credits.

If you aren't sure about purchasing credits, get started for free and then decide if you want to purchase credits or a plan that issues credits.

Yes you can. You will have access to the basic (Demo) settings of the game which is good enough for small teams or for facilitators who haven't managed to secure budgets for a full Evivve experience.

A limitation to be mindful of when using Demo settings: You won't have access to advance settings mentioned under the headings: "Game Settings" and "Game Controls"

Yes you can. You'll be able to create and manage Evivve programs for yourself. You'll be able to invite other facilitators to deliver your programs. If you get certified, others will be able to invite you to facilitate games.

You'll have access to the game as soon as you sign up

No. You can complete the certification program at your own pace. But if you would like to earn the free/promotional half-day credit, you must complete the program within 39 days of signing up.

You only get the certification with the "Biz" plan, however you can always take any other plan and then purchase the certification at $99 - (the amount you paid for your plan).

You'll be trained in using Evivve - The Leadership Game as a learning tool. Using the knowledge and practice provided in this certification program, you'll be able to conduct your own Multiplayer Game-Based Learning experiences.

Only if you want the advanced game settings. If you're happy with the basic (Demo) settings, you won't need to purchase any credits.

Yes. The certification program is self-paced and takes only 4-5 hours of concentrated effort to complete.

You can do as much or as little as you have the time to complete. Note: You will earn the free credit only if you complete the certification within 39 days from the day you sign up.

When you use a credit to host a game, you have access to the advanced settings: Game Controls.

By using Game Controls, you are able to make game level changes to a live game in the following areas:

  • Players States (i.e. enabled, disabled, disaster impact, etc)
  • Movilennium Controls (i.e. add, deduct, vary cost of Movilennium)
  • This certification enables you to use Evivve - The Leadership Game in the most effective way. By learning this tool, you'll be able to gamify learning around a range of competencies including (but not limited to): collaboration, communication, problem solving, strategic thinking, dealing with VUCA, project management.