This feature is an in-game Emotional Engagement System that continuously captures how players feel as they move through a 365‑day game experience. Its core purpose is to build self-awareness and emotional maturity by transforming “how I feel right now” into structured data that can be visualized and reflected upon over time.

This feature utilizes a simple yet powerful four-quadrant model based on energy and pleasantness.
Players always start by choosing one of these four states, which keeps the interaction fast while still capturing meaningful emotional direction. From there, the system can map into a richer taxonomy (e.g., more specific emotions inside each quadrant) without overwhelming the player.
Emotion capture is tightly integrated into gameplay, especially around “disaster” or high‑impact events. After an event, a short delay (for example, 2 seconds) gives players space to react, then the “How do you Feel” UI appears as a circular four‑quadrant widget in landscape mode.
Key characteristics of the check‑in flow:

Every emotional check‑in is logged as structured data, tied to the player, the session, and the game event. The system is designed for:
This turns momentary feelings into a long‑term “emotional timeline” for each player.
Over time, the feature builds an emotional profile for each player. It can surface patterns such as:
This profile helps players and facilitators see not just “what you felt once” but “how your emotional landscape evolves with challenge and stress.”
When used in multiplayer sessions, the feature aggregates emotional data across all players to create team‑level insights. Examples include:
These insights can highlight outliers (someone consistently stressed when others feel calm) and support debriefs, coaching, and better group dynamics.
Emotional data feeds into visual reports, so the information is easy to interpret. Typical elements include:
These reports can be used after sessions or at milestones in the 365‑day journey to reflect, coach, or design tailored interventions.
A facilitator can use the feature to:
Please watch this demo of how the new Emotional Engagement System works:
For players, it feels like a quick, lightweight “how am I really doing?” prompt woven into the game. For facilitators, it becomes a rich emotional telemetry layer on top of gameplay.

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