The Chief Learning Officer ( CLO ) is responsible for some or all of the following, their specific responsibilities will depend on their employer’s business domain and division of responsibilities: working with other executives to determine the learning requirements of their staff, deciding on the overall learning strategy and ensuring it aligns with corporate goals, overseeing the implementation of training programs, identifying skill gaps within the organisation, measuring the effectiveness of learning and development programmes, and deciding on the correct mix of peer teaching and mentoring and more traditional instructor led training.
In the design of business games it is important to keep the CLO’s aims in mind. A CLO will expect clear outcomes from playing and reflecting on the game, and potentially will also want measurable outcomes from repeated play so that the effectiveness of the game can be judged over time.
All Evivve sessions are followed up with analyses of how players performed, and what that indicates for them as individuals, as well as for the team as a whole. This gives a CLO information on how the players performed shortly after the playthrough.
The formal process of playing Evivve has a reflection activity built in. Therefore players will gain learning outcomes before the end of the session, which can be shared immediately with the CLO if needed. Evivve does support spectators so the CLO can observe part or all of the game session without taking part.
The first CLO was Steve Kerr. He was a consultant with General Electric in 1989, when Jack Welch, the CEO, appointed him as the Chief Learning Officer to oversee staff development.
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